archil.live
Taking a file-enabled livestream experience from wireframes to a polished creator and viewer UI.
Case study ↗ToolsFigma
I design clear, practical digital products for complex workflows and real-world decisions.
I believe the best products are clear, useful, and built around real work.
✦Digital product, operational workflow, and game UX.
Taking a file-enabled livestream experience from wireframes to a polished creator and viewer UI.
Case study ↗ToolsFigma
Identifying a messy data problem, then designing and building a usable workflow in five days.
Case study ↗ToolsFlask · Notion API · CSV · Gemini
Leading a launched mobile redesign, validated with four participants across eight tasks.
Case study ↗ToolsFigma · UXArmy
Designing a clearer regional website across desktop and mobile, from concepts to production-ready specifications.
Case study ↗ToolsFigma

Game UX and art direction shaped through playtesting, a hands-on tutorial, and ongoing scoring iteration.
ToolsGodot · GitHub · AI-assisted prototyping

Art direction and UX lead for a four-day project ranked third overall among 73 entries.
ToolsGodot · Game jam build
I’m a product designer with four years of dedicated UX/UI and digital product experience across Singapore, now based in Toronto. My work sits at the intersection of information, workflows, and visual craft.
As co-founder of Oupelaye Studio, I also shape game UX and art direction in close collaboration with development. My process is practical: understand the work, make the path clear, and refine it with the people building and using it.
I dig into the real customer need, the business context, and what the team can meaningfully change.
Flows, rough prototypes, and visual explorations turn ambiguity into useful conversations.
I work closely with product and engineering to ship a polished experience and learn from it.
Currently open to thoughtful product design opportunities.