Co-founder Oupelaye Studio · Quebec, Canada
Co-founded a game studio and lead art direction and game UX from concept through playtesting, partnering with development to iterate gameplay.
Product designer creating clear, practical digital products for complex workflows and real-world decisions.
Download PDF ↓Digital product designer with four years of UX/UI and product experience across mobile, responsive web, workflow tools, and game UX. I turn detailed information and operational work into clear, practical digital experiences, collaborating closely with stakeholders and developers to move from ambiguity to useful, buildable products.
Co-founded a game studio and lead art direction and game UX from concept through playtesting, partnering with development to iterate gameplay.
Design and playtest small game projects, shaping interaction flows, visual systems, onboarding, and moment-to-moment feedback alongside development collaborators.
Write clear, audience-aware immigration content while handling sensitive client information with discretion and accuracy.
Coordinated executive priorities, schedules, and communications while keeping sensitive operational work organized and stakeholders aligned.
Owned end-to-end UX for a launched profile revamp, delivering systems, flows, prototypes, specifications, and remote usability testing.
Designed responsive website experiences, translating brand and information-architecture needs into UI, prototypes, and build-ready specifications.
Independent · Product design · Operations
Independently identified, designed, built, and iterated an inventory website in five days, turning CSV and Notion data into clear categories, filters, and location-aware views for tracking stock and sales.UX/UI · Research
Sole UX designer for a launched profile revamp, defining systems, flows, prototypes, and specifications; validated before launch in UXArmy with four participants across eight tasks.Responsive UI · Information architecture
Designed a full regional website across desktop and mobile, translating a refreshed brand and clearer information architecture into flows, states, and production-ready specifications. View the live website ↗Game UX · Art direction
Co-created an in-progress card-and-puzzle game; led game UX and art direction, using six mixed-experience playtests to introduce a hands-on tutorial and refine scoring.Game jam · Art direction · UX
Led art direction and UX for a four-day puzzle-game build, creating a readable interaction system and visual world that ranked third overall among 73 entries. Play on itch.io ↗Design Management
Post-graduate certificate
George Brown College
Toronto, Canada · 2022–2023
Dean’s List: Fall 2022, Winter 2023
Professional Communications
Bachelor of Communication
RMIT University
Singapore & Australia · 2016–2017